UF Starfleet Science

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Semper Quaerite, Semper Mirate - Always Question, Always Wonder.
UF Starfleet Science
General Data
Branch: Science
Founded: 2384
Status: Active
Homebase: Pinastri
Division Staff
Division Head: MelodyParis Resident
Vice Division Head: Ady Vaar
Yeoman: Vacant
Division Structure
Uniform Color: Blue


Original by:

Drewski Northman

John Brice Jr.

Reviewed and amended by:

Kermie Mistwallow

Becomes Effective by:

211008

Published by:

UF Starfleet Command

Editors:

Kermie Mistwallow

Intended Audience:

All Current and future Science Branch Members

Reviewing Authority:

United Federation Starfleet Chief of UF Starfleet Operations

Revision History

First Edition: 211008

Revision History Info

This page will show all points that have been added and/or changed during a fiscal year. This way you can quickly see if something in this manual has been changed or updated.

Introduction

Introduction to Starfleet Science

“Semper Quaerite; Semper Mirate.” This is the motto of the UFS Science Division. It stands for “Always Question; Always Wonder.” This motto is not just a saying, but it represents the core values and goals of the Science Division. Science does not have all the absolute answers, by its very definition, “systematic knowledge of the physical or material world gained through observation and experimentation.” As our base of systematic knowledge grows, our understanding of the universe and how it works grows, changes, and deepens. A member of the Science branch should have a burning desire to question everything, to search for answers, to solve mysteries, and to seek out the unknown. In essence, we get the privilege of enacting Starfleet’s core goal of “boldly going where no one has gone before” every day. Does that sound like you? Then the Science Branch may be the right fit for you.

If you are considering taking on the blue uniform, the most important principle you should consider is the Scientific Method. Starfleet Science applies the same scientific method practiced by scientists such as Newton, Planck, Watt, Einstein, Darwin, and others. Through careful and methodical observation, testing theories, and replication of results, we gain a better knowledge of the world around us.

This method is as follows:

  • Question: Make an observation, then ask questions like who, what, where, when, how?
  • Background Research: Have others encountered the same phenomenon? Perhaps they have research that would help.
  • Construct a Hypothesis: A hypothesis is an educated guess about how things work. It allows you to predict, “If _____ then _____ will happen.”
  • Test the Hypothesis: This is where the experimentation comes in to prove or disprove your hypothesis. Do not be alarmed if the answer to “if this, then that” is no. Experimentation is the key to answering the questions raised.
  • Analyze the Data: What did the experiments show? Did they confirm or confound your hypothesis?
  • Draw a Conclusion: This is where, after much testing and theorizing and sometimes re-experimenting, you can draw a conclusion based upon the results of your experiments.
  • Communicate the Results: Publish the results, tell others what you have discovered, and give your peers a chance to review and test your conclusions.

If this seems daunting, do not worry. After a little practice, the steps of the scientific method will become second nature to you. Let us use a practical example of how a science officer would use the steps of the scientific method in a mission setting to help the ship escape a dire situation:

You are the science officer on the USS Newton. Your science vessel has been assigned as part of a task force to combat a deadly alien threat: a cult worshipping a seemingly powerful being bent on destruction named The Morrigan. Upon arrival in orbit of the planet where the cult is based, your ship is incapacitated by a giant ethereal hand grabbing the primary hull while the other ships in the fleet engage the enemy. What do you do? The scientific method is your friend:

Question: What is happening to the ship? What is the hand made of? Is it being transmitted or created somehow? You find that the hand is an energy projection coming from a structure at the center of the cult fortifications. That structure is heavily shielded. Background research: you discover by looking through starfleet records that a similar event occurred in the 2360s to the USS Enterprise under Captain Kirk, when trapped by a being claiming to be the Greek god Apollo. You also discover that the being the cult worships calls herself The Morrigan, a reference to an ancient Celtic trickster deity.

Now you can start to form a Hypothesis: the Morrigan might be related to the Apollo being, and has a similar weakness if the structure she is in is destroyed, as happened to Apollo before. To test this hypothesis, a team of Starfleet marines is sent to the surface to destroy the temple structure and disrupt The Morrigan’s power. This “experiment” is successful, and the ethereal hand disappears, freeing the ship. The loss of power causes the Morrigan to disappear and her followers disperse. In your science logs, you report your observations and conclusions to share with others. A science officer can make a huge difference and leave an impact merely by following the scientific method.


Introduction to Science in UFS, an OOC Perspective

(A note from current Science Branch Commander Drewski Northman) If I can take a brief moment to pull back the curtain, as it were, I would like to address the OOC (out of character), behind the scenes aspect of being a science officer. One of the main activities for the Science Officer is roleplay, and in my time as a science officer, I have had several people remark how intimidating of a role it can be. It is my number one goal to make this role as accessible and most importantly fun for all who participate in the Science branch. As a science officer, you have an amazing opportunity to create the weird/scary/awe inspiring/interesting things that your crew might run into. You will have the chance to work closely with your CO behind the scenes to flesh out their ideas and build fascinating stories. Creativity and imagination are the two most important tools in your arsenal.

So, why is it that the blue uniform seems so intimidating? I think a big part of that intimidation is the thought “I don’t know how to do technobabble! I don’t want to sound stupid!” That is a totally legitimate concern. If you watch an episode of The Next Generation or Voyager and listen to what they are talking about, it can sound confusing. The secret is….it’s just as confusing to the people on screen as it is to the average viewer, and the actors on screen had behind the scenes help, cheat sheets if you will. Hopefully this guide will help demystify the role and make you a more confident science officer, and help you embrace the creativity of the role and let your imagination have fun.

There are three resources that every science officer should have open and handy for every mission. The first is Wikipedia: [1] , the second is Memory Alpha, the Star Trek wiki: [2] , and the third is the UFS wiki: [3]. Wikipedia is your resource for the real life science that we base our fictional scientific endeavors on. Gene Roddenberry was passionate about making the science of Star Trek believable and as realistic as possible, and it is our duty to carry on that believability. I have learned a whole lot simply researching for science missions, and you will too. Memory Alpha can help with that pesky “technobabble.” Don’t know the difference between a deflector array and a Heisenberg Compensator? Memory Alpha is there to help. Also, you can quickly reference if a concept or technology or anomaly has been done before, and make sure your story idea is not breaking established canon. The UFS wiki shows planets we have explored, species we have met, and gives information on the story and world we inhabit. Below are a few more resources that are helpful. These will help broaden your general Trek knowledge, and they’re fun to read:

  • UFS Science Branch Forums: [4]
  • Ex Astris Scientia: [5]
  • Daystrom Institute Technological Library: [6]

Introduction to Roleplay Position Duties

On every Starfleet ship or station, you will find at least several Science Division personnel working, whether it’s on a survey ship at the farthest frontiers charting whole new sectors of space, or a researcher performing long term cataloguing on a newly discovered planet, or station-based science crews performing experiments to better the lives of everyone in the Federation, there are many ways to contribute to the fleet as a Science officer.

There is a hierarchy of positions in the Science Department, and as you gain experience and time working in the department, you may rise to the position of a Chief Science Officer, commanding a team of specialists as you boldly go and explore the galaxy. The Science Branch command structure for every duty station is as follows: Chief Science Officer>Vice Chief>Specialist>Science Officer>Lab Technician>Research Assistant. Section 4 will cover what needed experience each position requires, known as billet requirements, and give an explanation of what duties each position is able to perform.

As a special note to ship/station Department Chiefs, they may select whatever occupation they wish without competition. They should register their intended job function with their ship/station Commanding and Executive Officer however. Should anyone at any time have a question concerning SL or RL role-playing opportunities please consult with your ship/station Department Command or Science Branch Command.

Introduction to Real Life Position Opportunities

One of our goals going forward is making UFS accessible and fun for all our members, including those based in RL chapters. We are constantly working on ways to include our RL (Real Life) members into the ongoing story of United Federation Starfleet and being included in fun things day to day. If you are a contributing Discord and/or Forum member of a UFS ship or station then this section applies to your activities with the Science Branch.

Concerning Task Forces, fleet wide stories with larger stakes, RL members will be asked prior to a task force or fleet level operation if they wish to engage in such activities or opt out. By opting out you will not get credit nor an award for engaging in the activity, but you will also not be required to post comments or discussions in reference to such material as well. Instead you can continue your ship/station board activities as you always have. Members who decide to opt in will submit to their ship/station Commanding or Executive Officer PLUS their Chief or Vice Chief Science Officer their preferred role in an upcoming exercise. Division Chiefs will be expected to perform their normal roles as a department head, but assigned Science Officers who would like a specific role as detailed in this document can submit for an assignment. If they have BOTH the time in grade and requisite UFS Academy courses to perform such a task then they will be considered for said roles.

Note that these stipulations are not to hamper engagement or activity, but to give credit to those members who have actively participated in UFS Forums, Discussions, Discord conversations, and roleplay-based activities more than others. Positions are to be rewarded not given freely without cause. Let this guide serve as a reference for which role you would inevitably like to play. In addition, those RL members who do choose to participate in UFS Science Branch functions will be able to keep their task force or mission titles for the remainder of their UFS membership if they participated in roughly 50% of the total task force/mission assignment. This can be measured as a member participating 3-4 times a week for roughly 2 weeks, which is approximately 50% of the total assignment time.

Example: Ensign Jane Doe of the SS Nimbus wishes to be an Astrophysicist for the upcoming “Beyond the Stars” Science Branch Task Force. She has taken all recommended coursework in the College of Galactic Sciences and has been an actively participating member in their ship/station. If she is up for the same position as another member in an upcoming mission then her time in grade, performance, coursework, and interactions will be used to determine if she successfully can be promoted. If she is given the position then she can keep that role for as long as she pleases.

What merits as successful participation? That is up to the Division Chief and Vice Chief to decide. Discord or Forum Responses of one word or less will not cut it, but personal log entries and conversations in-character with your ship/station mates will. It is all in what you make of it.

Other general opportunities to participate as an RL member of the science division may look like participating in Discord or Forum discussions on new scientific discoveries in the real world. Did you read an interesting science story? Share it in the Science forum and open a discussion. Theory-craft on the science-fictional technology and discoveries made in Star Trek. Holodecks: are they beneficial to society? Why or why not? Do the Q constitute deities as described in ancient Earth religions? The possibilities for discussion are endless. What matters is that you as a member of United Federation Starfleet can live your Starfleet Experience the best way you can.

Office Staff

Branch Commander

The Science Branch Commander(BC)’s chief responsibility is to make sure that the Science Branch personnel are supported, encouraged, and have the tools necessary to perform their duties. The BC is responsible for creating branch specific roleplay storylines, fun activities, and to set a proper atmosphere and tone for the branch. The BC should have at least six months experience in the Science Branch and demonstrate the ability to lead others, an understanding of Starfleet Science, and willingness to be active. The Branch Commander will host regular office hours in their office at HQ and make themselves available on Discord and in the Forums to answer questions and deal with concerns.

Another responsibility that the Branch Commander has is to work together with the Academy to make sure that the Branch has the most relevant and up to date programs and classes for science officers to learn the division and feel comfortable in their role. Also, the BC will keep a collection of resources available to liven up Science Branch metaverse roleplays, ie: scripts, props, effects, and other items that will enable science officers to conduct immersive and realistic Science stories.

Going forward, we will also be making available a series of in depth training missions for science officers to familiarize themselves with bridge operations, working in a lab, and how to conduct away missions. Stay tuned to the forums and Discord for more announcements on that front. This will take the form of a task force-like format, with the ability for science officers from any duty posting to sign up for a 4 week training cruise.

Vice Branch Commander

The UFS Science Branch Vice Commander (SBVC) assists and co-develops mission narratives with the consultation of the Science Branch Commander (SBC) and UFS Chief of Operations (JCOPS). The SBVC also coordinates with real life individual members on coaching and advising what coursework is available and needed in order to role play in certain opportunities. Typically, if the SBC is primarily a meta verse member, the SBVC will be a RL member, and vice versa. The SBVC can be a valued resource in training for not only individual officers/enlisted personnel, but also ship and station CO’s and XO’s who wish to add some much needed panache to their in-character interactions with not only their science staff, but the crew in general. After all, Starfleet Science should be about “exploring strange new worlds and new civilizations.”

The SBVC will also be responsible for posting science related news and information to the UFS Science Branch Forum page once per week in order to actively engage members both in character and in real life. Lastly, the SBVC assists the SBC in the master narrative that Science Branch will ultimately unravel throughout the year. These narratives will ultimately involve all UFS Science Officers and Enlisted Personnel in one way or another, but the SBVC will be directly responsible for ensuring real life members can interact with their fellow Second Life and Third Rock counterparts.


Positions in UF Starfleet

Below is a listing of all available positions in the UFS Science Division. Billet requirements and a brief description for each position are listed in section 4.

Chief Science Officer

The Chief Science Officer (CSO) for a ship or station is responsible for managing the Science Department for their station. They might not be an expert at everything, but they should be familiar with a broad array of scientific topics, be quick thinking, and ready to face unknowns head on. The CSO is stationed at the main science console on the bridge and is continually working to gather and make sense of incoming data. They then work to disseminate that data to the proper specialists on board.

((Behind the Scenes Note: The Chief Science Officer works closely with the CO (who acts as the Game Master) to plan future Science aspects of stories. Also, during missions, you will often be fielding private messages from the CO as they direct your department. Going from there, you can feed the proper information to people in your department to make the story flow. Work with your specialists to give them portions of the story they are best suited to work with. This will go a long way to help your department members feel involved and have something to do.))

Specialist

Specialists are Science Officers who have focused on one area of interest so they can better serve the ship. Along with the point of serving the ship’s needs, all Starfleet Officers are generalists, even the specialists. Even though you may specialize in a particular discipline, you may be required to leave your comfort zone as a mission need presents itself. As a Science Department grows, fresh Science Officers may gravitate to one of the following fields of study:

  • Temporal Specialist.
  • Stellar Cartographer.
  • Astrometric Specialist.
  • Biologist.
  • Xenologist.
  • Exobiologist.
  • Botanist.
  • Cetacean/Aquatic Specialist.
  • Physicist.
  • Geophysicist/Geologist.
  • Archaeologist.
  • Anthropologist.
  • Linguistics Specialist.

Please note: this list is not exhaustive, and Science Officers are encouraged to work with the Branch Chiefs, their CO’s/XO’s, and their Chief Science Officers to develop their own specialty if they so desire.

Science Officer

While the fields of Science are very specific, non-specialized Science Officers are needed all across the fleet. Oftentimes, your first posting after graduating from the Academy will be as a Science Officer. The Science Officer will work with the specialists and CSO to assist in their specialties, perform tests and analysis.

Lab Technician

Lab Technicians are responsible for assisting the specialist in their respective tasks, collecting data, running experiments, and collecting samples. This position, like the research assistant, is a temporary responsibility as the need arises.

Research Assistant

The research assistant is responsible for researching additional information to run experiments, make reports, or give any general information that is needed to senior officers or specialists.


Billet Requirements

Each role in the branch requires a certain amount of understanding of the area someone is assigned to. These roles are what we call “billets” and the following is the suggestion for each Billet. From sensor readings to figuring out a way to enter the strange spatial anomaly, the science department is responsible for recording data, testing new ideas out, and making discoveries.


Chief Science Officer

Responsible for running the science department, the Chief Science Officer is stationed at the science station on the bridge and is continually working to gather and make sense of scientific data.

Experience

  • Time In Service:- 6 Months Active Service within UF Starfleet Science Branch on their ship/station
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Interpersonal Communications
  • Bridge Duty Stations
  • UFS Ethics
  • Introduction to Leadership
  • Science Lab Safety
  • Tricorder Functions
  • Basic Astrophysics
  • Effective Delegation


Vice Chief Science Officer

Responsible for assisting the Chief of Science in the day-to-day running of the department. While carrying out their own duties they also oversee the rest of the department's research..

Experience

  • Time In Service:- 3 Months Active Service within UF Starfleet Science Branch on their ship/staton
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Interpersonal Communications
  • Bridge Duty Stations
  • UFS Ethics
  • Introduction to Leadership
  • Science Lab Safety
  • Tricorder Functions


Temporal Specialist

Responsible for investigating all temporal anomalies. The temporal specialist is well versed on data regarding how temporal phenomena form, and how they may be dissipated. They also have a thorough knowledge and willingness to enforce the Temporal Prime Directive.

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Science Lab Safety
  • Tricorder Functions
  • Temporal Mechanics 101


Stellar Cartographer

Responsible for managing the star charts and coordinating navigational data with the flight control officers. The stellar cartographer is always adding to the map of the galaxy to better Starfleet’s knowledge.

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Basic Astrophysics
  • Astronomy 101
  • Mapping the Stars
  • Stellar Cartography 101


Astrometric Specialist

Responsible for determination of fundamental positions, motions, and distances of selected celestial objects. Observations made with astronomical instruments are used to conduct investigations on characteristics of these objects. An astrometrics specialist will have a firm knowledge of stellar phenomena including, but not limited to: nebulae, stellar types, black holes and other spatial anomalies, gravitational distortions, and more.

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Basic Astrophysics
  • Astronomy 101
  • Mapping the Stars


Biologist

Often working closely with the medical department, the biologist’s role entails the study of botany, biology, zoology, and other life sciences. A biologist will be familiar with the inner workings of biological systems and will work closely with xenobiology, and aquatic specialists.

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Science Lab Safety
  • Tricorder Functions
  • Chemistry 101
  • Introduction to Biology


Xenobiologist

A xenobiologist is usually a human doctor or biologist who is expert on the physiology of alien organisms and life forms.

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Science Lab Safety
  • Tricorder Functions
  • Introduction to Biology
  • 4 Classes in Xenology College


Exobiologist

Exobiologists deal with the search for extraterrestrial life, and they also study the effects of alien surroundings on living organisms. Your job is to keep the away team alive in unknown environments.

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Science Lab Safety
  • Tricorder Functions
  • Introduction to Biology
  • 4 Classes in Xenology College
  • Anatomy 101


Botanist

Botany covers a wide range of scientific disciplines that study the growth, reproduction, metabolism, development, diseases, ecology, and evolution of plants. Botanists are responsible for cataloging any new species of plants, collection of specimens, and studying the properties of collected specimens.

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Introduction to Biology
  • Science Lab Safety
  • Chemistry 101


Cetacean/Aquatic Specialist

Responsible for cataloging and documentation of any new marine species, collection of specimens, and study of the animal’s habitat, and will study the effects of the environment on marine life. (For instance, the fact that certain species are able to thrive in the superheated environment of an undersea vent.)

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Oceanography 101
  • Tricorder Functions
  • Science Lab Safety


Physicist

A physicist is a scientist trained in the study of physical phenomena spanning from the function of subatomic particles (material physics) to the behavior of the material universe as a whole (cosmology). There are numerous branches of physics and each has its corresponding specialists, such as astrophysics, geophysics, biophysics, etc.

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Science Lab Safety
  • Tricorder Functions
  • Physics 101


Geophysicist/Geologist

Geophysics, the study of the earth by quantitative physical methods, especially by seismic reflection and refraction, geodesy, gravity, magnetic, electrical, electromagnetic, and radioactivity methods. A geologist studies the physical structure and substance of a given planetoid, asteroid, or other cosmological objects. The geologist studies the history and the processes that act on the object (plate tectonics, gravitational forces, erosion, corrosion, tides, etc).

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Science Lab Safety
  • Tricorder Functions
  • Physics 101
  • Geology 101


Archeologist

Archaeology is the study of cultures through the recovery, documentation, and analysis of material remains and environmental data, including architecture, artifacts, biofacts, human remains, and landscapes. Cultural resource management is an important part of archaeology. Among the goals of CRM are the identification, preservation, and maintenance of cultural sites on public and private lands, and the removal of culturally valuable materials from areas where they would otherwise be destroyed by activity, such as proposed construction.

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Science Lab Safety
  • Tricorder Functions
  • Archaeological Ethics
  • Archaeology 101
  • Meteorology 101


Alien Anthropologist

Responsible for studying newly discovered sentient lifeforms, their society, history, behavior, and culture. They are well versed in most known alien cultures, both past and present. Anthropologists generally work closely with archaeologists and linguistic specialists.

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Science Lab Safety
  • Tricorder Functions
  • Anthropology 101
  • Introduction to Biology
  • 4 Classes in Xenology College
  • Human Abductions
  • Introduction to Cultural Studies
  • Introduction to Xenology
  • Interplanetary Culture Shock I
  • Interplanetary Culture Shock II


Linguistic Specialist

The linguistics specialist is well versed in human and alien languages, codes, and the ability to recognize and identify new languages. The linguistics specialist sometimes doubles as a translator when the Universal Translator is not viable.

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Tricorder Functions
  • Alien Languages 101
  • Introduction to Diplomacy


Laboratory Technician

Lab Technicians are responsible for assisting the specialist in their respective tasks, collecting data, running experiments, and collecting samples. This position, like the research assistant, is a temporary responsibility as the need arises.

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Science Lab Safety
  • Tricorder Functions

Science Officer

While the fields of Science are very specific, non-specialized Science Officers are needed all across the fleet. Oftentimes, your first posting after graduating from the Academy will be as a Science Officer. The Science Officer will work with the specialists and CSO to assist in their specialties, perform tests and analysis.

Experience

  • Time In Service:- Graduated UFS Academy into the UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Mandatory Academic Qualifications

  • Introduction to UF Starfleet Science

Elective Academic Qualifications

  • Tricorder Functions
  • Chain of Command


Research Assistant

The research assistant is responsible for researching additional information to run experiments, make reports, or give any general information that is needed to senior officers or specialists.

Experience

  • Time In Service:- 1 Months Active Service within UF Starfleet Science Branch
  • No reprimands on service record
  • Good behaviour and reputation

Elective Academic Qualifications

  • Tricorder Functions
  • Science Lab Safety

Additional Classes

The following classes may give extra training or information for Intelligence Branch Members

  • Black Holes & Neutron Stars
  • Charting the Four Quadrants I
  • Charting the Four Quadrants II
  • Eddies, Waves, and Supernovas
  • Nebulae
  • Temporal Anomalies
  • Tyken's Rifts and Cosmic Strings
  • Wormholes
  • Intro to Botany
  • Oceanography 101
  • Chemistry 101
  • Metallurgy
  • Philosophy 101
  • Sociology 101
  • Temporal History I
  • Temporal History II
  • Alternate Universes
  • The Kelvin Timeline
  • A Glance in the Mirror I
  • A Glance in the Mirror II

Frequently Asked Questions

Q: What if I want to specialize in [field not listed]? It would be really cool!

A: As stated in Section 3, the list is in no way exhaustive or final. Contact your Chief Science Officer and CO and reach out to the Branch Commander or Vice Commander, and let’s put something together!


Q: Are certain types of specialists/number of Science Officers required on each ship?

A: No, ultimately the CO has a lot of discretion in how they staff their ship, and each ship has different demands with the kind of mission the ship has.


Q: Can I specialize in more than one discipline? (ie: Astrometrics and Physics, Archaeology and Anthropology, etc.)

A: Yes, you are able to specialize in a maximum of two disciplines. Preferably these would complement each other (linguistics and archaeology, xenobiology and anthropology, etc.). The limit of two specializations encourages specialists in different areas to work together as a team, instead of one “Mary/Marty Stu”, all-knowing character saving the day.